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authorGary King <gking@nvidia.com>2010-08-31 16:45:55 -0700
committerRebecca Schultz Zavin <rebecca@android.com>2010-10-08 15:59:02 -0700
commit493f938e0dfc070e13bd66bc683c31fa08233609 (patch)
treebdb1ea6d294555777654863c90aa2de205644aa3 /tools/perf/util/trace-event-scripting.c
parent711c1c9e2c95944667eef1a5b1bc5347ed3c6c0f (diff)
video: tegra: add host1x support to driver
includes changes by: Antti Hatala <ahatala@nvidia.com> (1) Gary King <gking@nvidia.com> (1) Erik Gilling <konkers@android.com> (2) Antti Hatala <ahatala@nvidia.com> video: tegra: dc: use nvhost driver for host1x power management Gary King <gking@nvidia.com> video: tegra: fb: add ioctl to flip dc windows to nvmap handles Erik Gilling <konkers@android.com> video: tegra: dc: increment syncpoints following window flips video: tegra: drain syncpt waits on display disable Original commit messages: ** video: tegra: dc: use nvhost driver for host1x power management Incrementing the frame done syncpoint value from the display interrupt requires that the host module is powered on. As the syncpoint state is saved and restored automatically by the host driver a cpu increment of a syncpoint in the powered down state will be lost. Also adds checks for host module being powered. ** video: tegra: fb: add ioctl to flip dc windows to nvmap handles tegra user-space graphics drivers may allocate framebuffers using nvmap rather than rendering to the common framebuffer, this may be done to support deeper buffer pipelining, color formats and pixel layouts other than the initial bootup framebuffer, etc. to use this ioctl, a caller must first specify an nvmap fd which is already open in the calling process so that the subsequent flip ioctls may be properly validated. flips are performed asynchronously, with flip completion notifications provided back to the caller via the host1x syncpoint mechanism based on earlier changes made by Antti Hatala <ahatala@nvidia.com> and Erik Gilling <konkers@android.com> Change-Id: I4e8a8bb92085a485d65fd87d89112b2969ee37ff Signed-off-by: Gary King <gking@nvidia.com>
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