diff options
author | <jgarzik@pretzel.yyz.us> | 2005-06-02 18:43:09 -0400 |
---|---|---|
committer | Jeff Garzik <jgarzik@pobox.com> | 2005-06-02 18:43:09 -0400 |
commit | d7aaf48128ec7fcefcee92ea22833afc1a80e268 (patch) | |
tree | 16ff78f6be6a5519944bb7bfc6034dfbd71ae97f /include/linux/gameport.h | |
parent | decc6d0b68f27bbb8a0357fccf41936a3c196b03 (diff) | |
parent | 1e86d1c648508fd50e6c9960576b87906a7906ad (diff) |
Automatic merge of /spare/repo/linux-2.6/.git branch HEAD
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r-- | include/linux/gameport.h | 28 |
1 files changed, 25 insertions, 3 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h index b1272f822cfa..cd623eccdbea 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -67,6 +67,8 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo void gameport_close(struct gameport *gameport); void gameport_rescan(struct gameport *gameport); +#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) + void __gameport_register_port(struct gameport *gameport, struct module *owner); static inline void gameport_register_port(struct gameport *gameport) { @@ -75,6 +77,29 @@ static inline void gameport_register_port(struct gameport *gameport) void gameport_unregister_port(struct gameport *gameport); +void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) + __attribute__ ((format (printf, 2, 3))); + +#else + +static inline void gameport_register_port(struct gameport *gameport) +{ + return; +} + +static inline void gameport_unregister_port(struct gameport *gameport) +{ + return; +} + +static inline void gameport_set_phys(struct gameport *gameport, + const char *fmt, ...) +{ + return; +} + +#endif + static inline struct gameport *gameport_allocate_port(void) { struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL); @@ -92,9 +117,6 @@ static inline void gameport_set_name(struct gameport *gameport, const char *name strlcpy(gameport->name, name, sizeof(gameport->name)); } -void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) - __attribute__ ((format (printf, 2, 3))); - /* * Use the following fucntions to manipulate gameport's per-port * driver-specific data. |