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path: root/net/ipv6/ip6_checksum.c
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#include <net/ip.h>
#include <net/udp.h>
#include <net/udplite.h>
#include <asm/checksum.h>

#ifndef _HAVE_ARCH_IPV6_CSUM
__sum16 csum_ipv6_magic(const struct in6_addr *saddr,
			const struct in6_addr *daddr,
			__u32 len, unsigned short proto,
			__wsum csum)
{

	int carry;
	__u32 ulen;
	__u32 uproto;
	__u32 sum = (__force u32)csum;

	sum += (__force u32)saddr->s6_addr32[0];
	carry = (sum < (__force u32)saddr->s6_addr32[0]);
	sum += carry;

	sum += (__force u32)saddr->s6_addr32[1];
	carry = (sum < (__force u32)saddr->s6_addr32[1]);
	sum += carry;

	sum += (__force u32)saddr->s6_addr32[2];
	carry = (sum < (__force u32)saddr->s6_addr32[2]);
	sum += carry;

	sum += (__force u32)saddr->s6_addr32[3];
	carry = (sum < (__force u32)saddr->s6_addr32[3]);
	sum += carry;

	sum += (__force u32)daddr->s6_addr32[0];
	carry = (sum < (__force u32)daddr->s6_addr32[0]);
	sum += carry;

	sum += (__force u32)daddr->s6_addr32[1];
	carry = (sum < (__force u32)daddr->s6_addr32[1]);
	sum += carry;

	sum += (__force u32)daddr->s6_addr32[2];
	carry = (sum < (__force u32)daddr->s6_addr32[2]);
	sum += carry;

	sum += (__force u32)daddr->s6_addr32[3];
	carry = (sum < (__force u32)daddr->s6_addr32[3]);
	sum += carry;

	ulen = (__force u32)htonl((__u32) len);
	sum += ulen;
	carry = (sum < ulen);
	sum += carry;

	uproto = (__force u32)htonl(proto);
	sum += uproto;
	carry = (sum < uproto);
	sum += carry;

	return csum_fold((__force __wsum)sum);
}
EXPORT_SYMBOL(csum_ipv6_magic);
#endif

int udp6_csum_init(struct sk_buff *skb, struct udphdr *uh, int proto)
{
	int err;

	UDP_SKB_CB(skb)->partial_cov = 0;
	UDP_SKB_CB(skb)->cscov = skb->len;

	if (proto == IPPROTO_UDPLITE) {
		err = udplite_checksum_init(skb, uh);
		if (err)
			return err;

		if (UDP_SKB_CB(skb)->partial_cov) {
			skb->csum = ip6_compute_pseudo(skb, proto);
			return 0;
		}
	}

	/* To support RFC 6936 (allow zero checksum in UDP/IPV6 for tunnels)
	 * we accept a checksum of zero here. When we find the socket
	 * for the UDP packet we'll check if that socket allows zero checksum
	 * for IPv6 (set by socket option).
	 *
	 * Note, we are only interested in != 0 or == 0, thus the
	 * force to int.
	 */
	return (__force int)skb_checksum_init_zero_check(skb, proto, uh->check,
							 ip6_compute_pseudo);
}
EXPORT_SYMBOL(udp6_csum_init);

/* Function to set UDP checksum for an IPv6 UDP packet. This is intended
 * for the simple case like when setting the checksum for a UDP tunnel.
 */
void udp6_set_csum(bool nocheck, struct sk_buff *skb,
		   const struct in6_addr *saddr,
		   const struct in6_addr *daddr, int len)
{
	struct udphdr *uh = udp_hdr(skb);

	if (nocheck)
		uh->check = 0;
	else if (skb_is_gso(skb))
		uh->check = ~udp_v6_check(len, saddr, daddr, 0);
	else if (skb_dst(skb) && skb_dst(skb)->dev &&
		 (skb_dst(skb)->dev->features & NETIF_F_IPV6_CSUM)) {

		BUG_ON(skb->ip_summed == CHECKSUM_PARTIAL);

		skb->ip_summed = CHECKSUM_PARTIAL;
		skb->csum_start = skb_transport_header(skb) - skb->head;
		skb->csum_offset = offsetof(struct udphdr, check);
		uh->check = ~udp_v6_check(len, saddr, daddr, 0);
	} else {
		__wsum csum;

		BUG_ON(skb->ip_summed == CHECKSUM_PARTIAL);

		uh->check = 0;
		csum = skb_checksum(skb, 0, len, 0);
		uh->check = udp_v6_check(len, saddr, daddr, csum);
		if (uh->check == 0)
			uh->check = CSUM_MANGLED_0;

		skb->ip_summed = CHECKSUM_UNNECESSARY;
	}
}
EXPORT_SYMBOL(udp6_set_csum);