/* * Copyright (c) 2012-2014, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef __TEGRA_THROUGHPUT_IOCTL_H #define __TEGRA_THROUGHPUT_IOCTL_H #include #define TEGRA_THROUGHPUT_MAGIC 'g' struct tegra_throughput_target_fps_args { __u32 target_fps; } __packed; #define TEGRA_THROUGHPUT_IOCTL_TARGET_FPS \ _IOW(TEGRA_THROUGHPUT_MAGIC, 1, struct tegra_throughput_target_fps_args) #define TEGRA_THROUGHPUT_IOCTL_MAXNR \ (_IOC_NR(TEGRA_THROUGHPUT_IOCTL_TARGET_FPS)) #endif /* !defined(__TEGRA_THROUGHPUT_IOCTL_H) */