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authorDaniel Solomon <daniels@nvidia.com>2014-08-14 17:50:15 -0700
committerWinnie Hsu <whsu@nvidia.com>2014-09-18 11:13:51 -0700
commited69dc2adccd7cec79c724c2269a7c4cc6c0a74e (patch)
tree6fb48d2fa5f24403dddbfffdc552a36f749add56 /sound
parent7ea8e5317c76e8618e011af1c951b00ab7ac5403 (diff)
video: tegra: dc: Avoid FRAME_END_INT conflict
Allowing for dc->lock to be acquired by the caller in function tegra_dc_config_frame_end_intr can result in FRAME_END_INT mask register being overwritten if the lock is actually acquired by another thread. Refactor the critical section into its own function and allow callers to call either function. Also Change the name of tegra_dc_wait_for_frame_end to indicate that it should be called with dc->lock locked. Bug 1534724 Change-Id: I87b1fc529f29f707a1bdadf18efa6bb19d6966b3 Signed-off-by: Daniel Solomon <daniels@nvidia.com> Reviewed-on: http://git-master/r/456988 (cherry picked from commit ec9b7f555b9648e3aee0cd9781a92b14178a3344) Reviewed-on: http://git-master/r/496581 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Jong Kim <jongk@nvidia.com> Reviewed-by: Matthew Pedro <mapedro@nvidia.com> Reviewed-by: Jon Mayo <jmayo@nvidia.com> Reviewed-by: Bibek Basu <bbasu@nvidia.com> Tested-by: Bibek Basu <bbasu@nvidia.com> Reviewed-by: Venkat Moganty <vmoganty@nvidia.com>
Diffstat (limited to 'sound')
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